Tf2 afterburn damage. Team Fortress 2 does not have any method of dealing damage in decimals. Tf2 afterburn damage

 
 Team Fortress 2 does not have any method of dealing damage in decimalsTf2 afterburn damage Click to listen

Afterburn was mostly used to expose spies. The Big advantages are. The Pyro is deadly when flanking and ambushing. Blue, with additional coding by Isatis and InvisGhost. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. If you are desperate, marketplace. Afterburn I think is mainly a design choice to subtly give Pyro a counter to Medic. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. Medic. Telefrag damage is calculated the same way as the Market Gardener, but (maxhealth / mercs) is multipled by 2 instead of divided by 2. Fan O'War. (Doesnt effect flare guns) (note: flamethrower shoots about 13 particles a second) (note: each particle from the flamethrower does around 6 damage at close. 8m radius Applies afterburn Can kill multiple. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. All of the Pyro's primary weapons have damage ramp-up. 0001 becomes 6. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. (not sure on this one yet) All flamethrowers range is increased by 20% including dragons fury. A portion of the shield is missing and splintered. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. Name the filter something, like critdamage. We'll just stick with. Knife Level 1 Knife. A Spy disguised as a Pyro still receives afterburn. Finally if the enemy team has an annoying heavy or scout, you want to run the Backburner. Because Pyro's long range capabilities are currently too strong. Critical afterburn does not exist, but it will deal mini-crit damage if the user has a mini-crit boost, or the victim is Marked for Death. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Tape appears to be holding the gun together. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. Degreaser > Stock, especially in competitive. Can cover long range. Also reflecting flares will apply the afterburn damage penalty. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. The Scorch Shot is a community-created secondary weapon for the Pyro. This always deals a minimum of 500 damage and causes a crowd cheering sound effect to play. So yeah, never mind worth it, you should be using degreaser with flare gun. "damage bonus" in a TF2Items_OnGiveNamedItem hook or post_inventory_application event. Also it’s the flare gun that will likely kill with afterburn or you can finish them off with degreaser quicker, stocks negligible bonuses don’t even come into play. It's the worst with the scorch shot since it's the spam machine. It is a large, shoulder-fired, retrofuturistic raygun. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. Even if it's easier to play against Pyro at higher elos it seem a. The Axtinguisher basically takes all your leftover afterburn damage (based on remaining afterburn duration) and stacks it on the hit. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. The following table describes the possible attributes of weapons and items as contained in the items_game. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. Weapon Changes New statistics File:Item icon Cow Mangler 5000. 01, you could also just wait for it to drop again. Pyro is also given the name "Pat Bates" in the game. so they aren't aware it's afterburn-specific. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. The Flare Gun can cover long range, but the pyro is still a close range class. Seriously- Theres so much to get rid of fire it's pitiful if you die. You won't lose much by equipping it since afterburn isn't your main source of damage. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you:. Shotgun + reskins. T. After nine years in development, hopefully it was worth the wait. Set to 1 by default: Server operator only To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. Fire : Fire, or afterburn, refers to the damage-over-time effect inflicted on a player when hit by a variety of weapons, most commonly those of the Pyro. This combined with the fact each flare has an even more annoying side ability makes them worse. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. From most sources, this deals 4 damage every 0. Can compensate for the -25% burn damage of degreaser. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). 4. and since it's super cheap, well they go for it easily. Ignites enemies hit with afterburn, and further upgrades increase afterburn length and damage. We'll just stick with. The Vaccinator. -33% ÜberCharge rate on Overhealed patients. Guaranteed mini-crits vs crit-boosted targets. Change that to whatever color you wish (I'm using Yellow, 255 255 0 255). Backburner: +50 Max health removed, airblast cost increased to 150%. Dealer's Visor Level 50 Hat. The existence of this weapon was first discovered in the form of a VTF filename string found in. 70 by default): falloff multiplier at tf_flamethrower_maxdamagedist distance. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. A D. However, the mechanic itself is broken and makes. HalfwrongWasTaken • 6 mo. (-) -25% damage penalty. Only applies afterburn before particles are x amount of time old. Counts all non afterburn flamethrower damage with the exception of the Dragon's Fury projectile. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. If I kill the current threat, why should I die 5 seconds later on a health pack?Or does the flare gun simply apply 2 instances of damage separately? Is the fire damage applied by the flare itself or is it referring to the afterburn that results from getting hit by the flare? If its the former, the question remains, but if its the latter, the answer is only bullet resistance reduces the flare damage and fire resistance is. Anti-Pyro strategy. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn. The update will be applied automatically when you restart Team Fortress 2. This weapon can fire up to four blasts of team-colored energy that deal about 20% damage to buildings compared to the. Be glad 1 puff does not make you have afterburn for 10 seconds with max damage like the old days. After all, not every merc’s attire is lined with asbestos. People would write off afterburn like nothing. Your Eternal Reward Level 1 Knife Upon a successful backstab against a human. Use these weapon combinations to immediately take out single targets, as the Degreaser's significant penalty to afterburn damage makes hit-and-run tactics much less effective. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. this isnt too important, but different afterburn durations won't have the same damage thresholds. The Axtinguisher is an unlockable melee weapon for the Pyro. Question on calculating Scorch Shot damage. What this shows is that the actual amount of damage afterburn does is pretty good. O. However, when I look at afterburn, I don't see something that's supposed to be lethal. The Scorch Shot needs a nerf! While this weapon was merely annoying before JI, it is now too effective for the low amount of skill it requires. Knife Level 1 Knife. A D. True, Afterburn is the same damage but dealt out faster. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out. Added: This weapon holsters 50% slower. The Pyro is a hardy class that specializes in close range combat with the Flame Thrower. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. The existence of this weapon was first discovered in the form of a VTF filename string found in the texture_preload_list. there's no good reason for scorch shot to do enough damage in afterburn to kill light classes with a double hit. Those for whose computers cannot handle the high-end graphics of Team Fortress 2. not something that should've been added. Like the afterburn doesnt do so much damage so why would they need to light their targets on fire when they finish them off with the panic attack anyways. You're effectively having to decide between losing sixty health or devote time and. After nine years in development. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like. In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. Loadout Stats. _TheNumber7_ • 8 mo. The Scorch Shot is a community-created secondary weapon for the Pyro. The Scout is an ideal class to choose when confronting Saxton Hale in Team Fortress 2's game mode. The odds of always having a Medic or health pack around a Pyro matchup is improbable, and 6 - 10 seconds of total afterburn is 48 - 80 damage (minus the Degreaser) which is enough to kill enemies who take a good amount of flame damage or are damaged via other sources already. Shotgun + reskins. Afterburn could prevent overheals until all potential damage (60 afterburn) is healed. because afterburn manages to be a mechanic that is useless in competitive but annoying as fuck in pubs. )Well, unlike in TF2 this afterburn can actually stack, so hitting the guy with multiple sources of flame can stack the damage, and this is probably what Valve was trying to encourage. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. However, the mechanic itself is broken and makes. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. 207. If you have very little afterburn time left, it'll only deal 87 ish damage, but if you manage to max out the afterburn time to. When the alternate fire button is used ( default key: MOUSE2 ), the Pyro uses a portion of. When you open HudDamageAccount. TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. Before the advent of Team Fortress 2, many of you know of its direct predecessor, Team Fortress Classic or “TFC” for short. There is NOTHING wrong with this. 3. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. Now, it makes sense to have afterburn in the game. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. After all, not every merc’s attire is lined with asbestos. It's associated with the Gas Passer, which is pretty terrible anyway (recharge time is too long for too little effect), and even if you change to a Flare Gun (since Flamethrower's afterburn isn't great now), it takes forever to actually pull it off and encourages you to not do active damage because the more direct burning you. The splash is extremely annoying tho, but I hate the scorch more for what it teaches new pyros. Degreaser with New Axtinguisher? Use it with one of the flaregun to get more afterburn damage bonus since they always light up an enemy for 7. Flare Gun + reskins. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. This is best seen with using the Incendiary Cannon. This can be used to chain multiple flamed enemies together in order to hit them. They have a low chance of being awarded upon completing a full Advanced or Expert Tour of Duty of Mann vs. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. If I kill the current threat, why should I die 5 seconds later on a health pack?This weapon, like in base TF2, fires much faster at an attack interval of 0. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Medics might not be on the field, health kits might be hogged, etc. See moreAfterburn. Shortstop is a good scattergun sidegrade. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. The Sniper can use Jarate to extinguish himself or his teammates. Det can replicate alot of what scorch can do, even though it takes 3x the effort and is alot more clunky. Instead of afterburn penalty, less afterburn time, roughly 50% less. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. With exceptional speed, agility, and the ability to double jump, the Scout can easily dodge Saxton Hale's attacks. Many shooters allow you to score headshots from very far away with virtually any weapon. I personally think that the currently underwhelming afterburn deserves a well-needed buff. Kukri Level 1 Kukri. Discord: triple. Air blast cost is only 5 more and is almost entirely irrelevant. Afterburn Idea 1: Instead of making it 3 damage per half-second, make it 5 damage per half-second, but it afterburn only lasts 7 seconds, making it 70 damage after. Now, it makes sense to have afterburn in the game. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Increased Revved Movement Speed: Upgrade for all Miniguns. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. notnheavy_flamethrower_falloff (0. eu]. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Now the TF2 team made it hit slightly harder it becomes more of a threat. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Business, Economics, and Finance. 3. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. The Harvester is a melee weapon for the Pyro. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Tradable or Marketable ) The Splendid Screen Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage. With afterburn immunity and over 40% fire protection. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. On Hit: damage dealt is returned as ammo. Fire is useful for hit-and-run tactics and for weakening or finishing off an opponent if the damage from the weapon alone is not enough to kill them. It is a blast of cone-shaped gas emitting from the end of the weapon. ago. Allowing a combination with the Neon Annihilator. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like a deterrent. Fires a a slightly slower speed that the shotgun. 08 damage. But what Valve really needs to do is create a flamethrower with buffed afterburn damage and nerfed direct damage. You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. Bleed damage is applied to players that are bleeding. 7. On hit the enemy suffers poison (bleed) damage for 2 seconds. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. It makes dealing with pyros extremely annoying, especially as soldier or spy. N. Fine-tune the finer details of your flames with this. • 2 yr. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. However, the mechanic itself is broken and makes. Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second) Flareguns now apply 7. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several. As the Pyro, don't always rely on afterburn to finish him off. Can someone post a few emails of valve/TF2 employees, to whom I can report this bug? I would like to get it fixed. Much better at Mid Range thanks to its slightly longer reach and significantly less Damage Fall Off. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters. Flames lose 50% of their Damage, DF loses 25%. ago. Comrade Komko May 7, 2020 @ 6:03am. Fire damage is caused by both flaming weaponry and the afterburn they induce. Direct damage no longer disrupts Medic healing/shields Afterburn: The healing penalty now applies to all forms of healing (including but not limited to Medics, packs, HoK, regen, etc). It is pretty weak compared to the degreaser in a lot of situations. You can help TF2 Classic Wiki by expanding it. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. I have almost 4000 hours in TF2, and roughly 200 on Pyro specifically. My Idea: Buff afterburn to have there be an advantage to lighting people on fire. We'll. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. It's not immune to fire. The following tables describe the possible attributes of weapons and items as contained in the items_game. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. Even with the nerf increased switch speed is still amazingly useful. The only downsides to the degreaser are: less afterburn damage. You can't make a class's defining mechanic be so weak and irrelevant to the class's actual gameplay; it goes contrary to what TF2 is all about, having 9 unique classes with unique playstyles. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. Jarate essay. Like they could just kill them without lighting them on fire. (Fun fact: The 25 ammo cost on the degreaser is actually the old school airblast cost for Stock and Degreaser before the EOTL update, meaning the number of airblasts the Degreaser can do has been the same since it's release. He is good for defending an objective or destroying enemy engineer buildings. Question about. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360, PlayStation 3, Mac OS X and Linux. This page was last edited on 11 July 2021, at 19:34. For one thing, the Chargin' Targe gave great resistance to fire already. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. 25*0. Flares fired from this gun bounce off enemies as well as allies before exploding. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. — The Pyro on sinister weapons. Edit: Spelling. Rockets travel at 1100 HU/S while flares travel. Can cover long range. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. Flare Gun + reskins. Info: Damage increased from 33-107 to 65-130 (Damage increases by 1 point of damage per 3 units of health lost below 196 health) Added: This weapon deploys up to 50% faster as the user becomes injured. ago. 55. Perhaps afterburn could persist without nerfs, but have the other changes. Ah. — The Pyro. The Shortstop Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast. Is afterburn really that bad? I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. However, the mechanic itself is broken and makes. TF2 Weapon Generator. res you will see a variable "NegativeColor". the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. . As it is, it's only a mild nuisance. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. January 11, 2012. I just loaded up walkway to get some numbers on the new state of pyro, and the maximum damage of the flamethrower was between 98-110 dps. The burn duration upgrade is completely broken so it doesn't do anything at all, probably because they changed how afterburn is applied in jungle inferno. Armor Piercing Rounds: Upgrade for all Miniguns. Thanks, Z34 votes, 58 comments. After all, not every merc’s attire is lined with asbestos. If a Demoman is wielding the Eyelander, the damage of the shield bash performed by the. However, the mechanic itself is broken and makes. The Flare Gun can cover long range, but the pyro is still a close range class. It makes dealing with pyros extremely annoying, especially as soldier or spy. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve -made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. Harvester promotional blurb. The Harvester deals the same damage and has the same attack speed as the Fire Axe. Max afterburn for default flamethrower is 60 damage, so the theoretical max damage this version could do in one hit is 185. new players see burn damage as "flamethrower damage". The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. How do you think the Afterburner will function if it's. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. O. This weapon will reload automatically when not active. The Powerjack Level 5 Sledgehammer +75 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. This is objectively a bug, and not something that people commonly disagree on. This is because there are now so many ways to get rid of and/or mitigate afterburn damage that 'ignite and run' play is no longer all that effective. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. Ability to be spammed. Can someone explain to me why a class that can one hit kill most classes, gets random crits, has increased movement speed, and relies completely on melee in a game where the hit registration is extremely broken alread, is now allowed to be immune to fire? Pyro has always been the close range master, but now demoknights can just keep swinging until. The Pyro, along with Heavy, Engineer, and Medic, is a playable character in the Australium Update in the game Dungeon of the Endless. An update to Team Fortress 2 has been released. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoyingThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Also afterburn should stop after the Pyro dies. All main gamemodes are identical to their Team Fortress 2 counterparts, while also bringing back Arena. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes. Team Fortress 2 Pyro Weapons Guide A breakdown of all of the pros and cons of every primary, secondary, and melee Pyro weapon in Team Fortress 2. Good medic will stay in safe place and always control his damage recieved/risks. 25x) Both: took 2 damage (resisted twice, [0. That's a good point, it is pretty defining for him. It should only deal 2 damage per tick. Pyro is a class very focused on comboes as-is. The major changes include: Fixed a client crash related to the Dragon's Fury. The Splendid Screen Level 10 Shield +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate. Employing hit-and-run tactics with the powerful Scattergun, the Scout can swiftly deal damage and retreat. 18 seconds. . 2. __y_y_y_yy_y____y_y. 25x) 75% bullet resistance: took 7 damage (0. 5 seconds, just barely enough to combo on those two with. Also, some weapons have damage. It makes dealing with pyros extremely annoying, especially as soldier or spy. also. O. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. Team Fortress 2. -25% afterburn damage penalty. The Axtinguisher will be the finisher, dealing 86 - 167 mini-crit damge to burning targets. the first 3 ticks of afterburn will reduce the final axe damage by 4, but the 4th will reduce it by 5. Afterburn deals 3 damage and triggers twice per second for ten seconds, for a total of 60 damage. No. Most weapons in TF2 have min\max damage. Click to listen. In Team Fortress 2, the Jarate is a throwable secondary weapon available exclusively to the Sniper class. 165. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. CryptoHell-met Jan 8, 2018 @ 9:54pm. It will decapitate enemy players if the Harvester kills them from a critical hit, and will. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. It does the same amount of damage as a normal melee weapon if you include the afterburn, but without the afterburn it actually does less damage if your opponent can extinguish himself. After all, not every merc’s attire is lined with asbestos. With bonus afterburn damage and bonus damage with ranged weapons. It does NOT count reflects sadly. . Flareguns already don't deal the highest level afterburn. This page was last edited on 11 July 2021, at 19:34. To change the Damage Text you will need to find 2 files - the first one is tf esourceuiHudDamageAccount. 5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. Exhibit C: The Blast Radius; The Scorch Shot has a blast. The Detonator is a community-created secondary weapon for the Pyro. Changes to all flare guns -afterburn damage reduced to 3 per tick)6 damage per second) -afterburn no longer reduces healing from Medics Afterburn is mainly just obnoxious to fight against, and while being just obnoxious to fight against it also lacks any sort of utility beyond being as annoying as possible, so I felt it was justifible to reduce the. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. 90 damage is nothing to sneeze at (it's literally a critical hit with the regular flare gun). The problem is that it's just stacked and has no downside other then not being the weapon that it's a sidegrade of. With the degreaser, the max would be 85 (if the tf2 wiki's stats on afterburn damage is accurate). Scorch shot does 20 damage on hit and an additional 24 on second hit on top of that it does 4 fire damage per tick over 7. (-) -25% damage penalty. The demoman is a high-damage dealing explosive projectile class. Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). The switch from speed bonus is nice but the switch to speed allows for clutch reflects. 6. use more gun. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. Although Pyros and Demomen using the Chargin' Targe are resistant to afterburn, they can be crit by the Axtinguisher if the hit connects before resistance takes effect. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. I think the damage should be nerfed, in my opinion, the afterburn should only track spies. This displays the reduced afterburn damage and the faster switch speed of the Degreaser. T.